Town: Odíhg Flíhtewkēàs

Odíhg Flíhtewkēàs

Odíhg Flíhtewkēàs
Example Tauric architecture.
StateKingdom of Hobben
ProvenceKshizbāj̼ Provence
RegionRockmoss Woodlands
Founded618
Community LeaderAutocrat Ch́åhi Hughan Davis
Area4 km2 (1 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation694 m (2276 ft)
Average Yearly Precipitation219 cm/y (86 in/y)
Population1149
Population Density287 people per km2 (1149 people per mi2)
Town AuraAugury
Naming
Native nameOdíhg Flíhtewkēàs
PronunciationFlíhtew /cəs/
Direct Translation[claw] [evening]
Translation[Not Yet Translated]

Odíhg Flíhtewkēàs (Flíhtew /cəs/ [claw] [evening]) is a subtropical Town located in the Kshizbāj̼ Provence of the Kingdom of Hobben.

The name Odíhg Flíhtewkēàs is derived from the Tauric language, as Odíhg Flíhtewkēàs was founded by Ch́åhi Hughan, who was culturaly Tauric.

Climate

Odíhg Flíhtewkēàs has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a pleasant 22°C (71°F) and its average temperature during the winter being a cool 14°C (57°F). Odíhg Flíhtewkēàs receives an average of 219 cm/y (86 in/y) of precipitation, most of which comes in the form of rain during the fall. Odíhg Flíhtewkēàs covers an area of nearly 4 km2 (1 mi2), and an average elevation of 694 m (2276 ft) above sea level.

Overview

Odíhg Flíhtewkēàs was founded in time immemorial, reportedly some time durring the early 7th century, by Ch́åhi Hughan. The establishment of the new community went well, with no major obsticles durring construction.

Odíhg Flíhtewkēàs was built using the conventions of Tauric durring the early 7th century. Naturaly, all settlmentss have their own look to them, and Odíhg Flíhtewkēàs is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Odíhg Flíhtewkēàs is buildings have been located at convienant points along the dale Odíhg Flíhtewkēàs was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the broad packed earth streets flow where they are able to be made rather than folowing the most convienant paths. The town rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Odíhg Flíhtewkēàs's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The town's political statment focused walls are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

Odíhg Flíhtewkēàs has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Odíhg Flíhtewkēàs ’s existence has dried up and the town is drifting down the stream of history as it dries up. The locals seem to have responded to their slow downfall by recreating Odíhg Flíhtewkēàs as one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which the town brings to mind.

Civic Infrastructure

Odíhg Flíhtewkēàs has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Flíhtewkēàs.

Odíhg Flíhtewkēàs has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Flíhtewkēàs has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Flíhtewkēàs has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Flíhtewkēàs's public wards, blessings, and other arcane systems.

Odíhg Flíhtewkēàs has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Odíhg Flíhtewkēàs has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Odíhg Flíhtewkēàs's mayor's house was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Odíhg Flíhtewkēàs there is always just enough rain to be annoying.

The Almiraj near Odíhg Flíhtewkēàs are known to be quite timid.

Odíhg Flíhtewkēàs's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Abjuration energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4687 m2
    • Cattle and Similar Creatures: 287
    • Poultry: 3447
    • Swine: 229
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 114

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 2
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 4
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

346 of Odíhg Flíhtewkēàs's population work within a Foundational Occupation.

769 of Odíhg Flíhtewkēàs's population do not work in a formal occupation, but do contribute to the local economy. 34 (3%) are noncontributers.

Points of Interest

Many of Odíhg Flíhtewkēàs’s structures date back to the ancient past and a long-vanished culture. They have unique architectural traits, perhaps being made of some strange substance or with uncanny qualities. The locals find them too useful or too durable to destroy, but the buildings often have unpleasant little surprises in their under-explored corners, and there may be greater structures still buried by long ages beneath Odíhg Flíhtewkēàs’s streets.

POI

History

The the a crossbow of Illusion, an a crossbow imbued with great amounts of Illusion energies was created near Odíhg Flíhtewkēàs by in time immemorial, reportedly some time during the early 2nd century.

History